This is a detail of a large 3D environment. It is one of many test renders done to evaluate the progress.
This view shows some of the props and "trash" pieces that will add texture to the overall scene.
The amount of detail in a 3D scene like this makes it a challenge to manage system memory resources when it comes time to rendering - especially since nearly every surface is ray-tracing reflections
The Vehicle is a place-holder; it was actually done for another project a number of years ago, and it will eventually be replaced by a new design