I do a lot of little tests with 3D, just to try things, and I decided to play around with depth-of-field settings. As luck would have it, right then the phone rang and I got into a discussion with a friend who mentioned in passing: "Online 3D assets that are *FREE* are never any good".
I wondered: "Is this true?" I decided to investigate the claim
About 2 hours later, I had the images you see here. I found 2 *FREE* tank models, threw some quick materials on them, made the ground, a little chunk of broken wall, some little stones and threw a high-res texture onto the rubble. Hey - you know what? I think those *FREE* tanks are pretty good
You may notice that there is a toy duck in the scene. This duck has collaborated with me on many projects over the years - we go way back. Very easy to work with - a real pro
I've always been fascinated by the connection between war ravaged post-apocalyptic ruins and cute child's toys. You see this in a lot of movies. So a little grunge texture on the duck, in it went - and done!
***How many ducks can you see?*** There are several of them hiding in the scene
The view on the lower left is what this scene actually looks like from above, in the 3D preview. The scene was put together in Lightwave 3D. Some grain and contrast tweaking were done in Photoshop.
Honestly I tried to learn Lightwave using inspiration (all of it) from this deviation but I couldn't even figure out how to render a ground/dirt. Still trying and finding the right tutorials. Keep up the great work!
It took me some time to get comfortable with 3D. Lightwave is just what I learned with, you can get similar results from a variety of software (although I really like the Lightwave render, and it's easier to get something decent than I've found with some of the other apps).
The main thing is to play around with how the materials work (in LW they call it "Surfaces"). The ground in the picture is just a big rectangle with some very slight bumpiness, and a texture that is tiled numerous times (scaled to look acceptable to being near the camera).
I'm not sure if you're just getting into 3D, but my first response to opening a 3D program was !!!
Well i've done a bit of Aftereffects before and that's remotely a 3d program in a sense but also done a few hours of 3dsMax but that just boggled my mind. Thanks for the info on how you first experienced a 3D program, I thought I was the only one that had that face or 3 of them I should say.
Either that - or this is the end of the road
The main thing is to play around with how the materials work (in LW they call it "Surfaces"). The ground in the picture is just a big rectangle with some very slight bumpiness, and a texture that is tiled numerous times (scaled to look acceptable to being near the camera).
I'm not sure if you're just getting into 3D, but my first response to opening a 3D program was
Gradually, the situation improves
I have a toy-duck model I did myself that I put in almost every render, without even mentioning it
Totally agree on the freebies... you just have to seek thoroughly.