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3D Process 02

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Something a bit random here... ;)

I do a lot of little tests with 3D, just to try things, and I decided to play around with depth-of-field settings. As luck would have it, right then the phone rang and I got into a discussion with a friend who mentioned in passing: "Online 3D assets that are *FREE* are never any good".

I wondered: "Is this true?" :eyepopping: I decided to investigate the claim :D

About 2 hours later, I had the images you see here. I found 2 *FREE* tank models, threw some quick materials on them, made the ground, a little chunk of broken wall, some little stones and threw a high-res texture onto the rubble. Hey - you know what? I think those *FREE* tanks are pretty good :thumbsup:

You may notice that there is a toy duck in the scene. This duck has collaborated with me on many projects over the years - we go way back. Very easy to work with - a real pro :)

I've always been fascinated by the connection between war ravaged post-apocalyptic ruins and cute child's toys. You see this in a lot of movies. So a little grunge texture on the duck, in it went - and done!

***How many ducks can you see?*** There are several of them hiding in the scene ;)

The view on the lower left is what this scene actually looks like from above, in the 3D preview. The scene was put together in Lightwave 3D. Some grain and contrast tweaking were done in Photoshop.

Credits:
M1-A1 Tank: [link]
M1-A1 Tank: [link]
Rubble texture: [link]
Image size
2587x1480px 499.33 KB
© 2010 - 2024 steve-burg
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