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September 1, 2010
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Airship Refueling Station by steve-burg Airship Refueling Station by steve-burg
This is a concept from "Tiberium". It shows an extremely large military airship docked at a refueling facility. The airship served as sort of the "home base" in the story.

The image is a 3D scene with some minor retouching in Photoshop - mostly to paint in the birds :).

I painted all the textures in the scene, including the sky, which included some photographs taken from the roof of our office.
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:iconzachgibson22:
This is really great!

I had a question though! You say you painted the texture on. So does that mean you rendered the image out, say all in grey, and then just paint all the color in on photoshop? Or did you UV map it and render everything out in lightwave?

Hope I can hear back, cause I'd really like to get back into this!
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:iconmarrekie:
Impressive craft. Nice atmosphere. Too bad they discontinued the game...
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:iconramzakirk:
wow,woowww,woow,es impresionante el sentido de escala de la nave en el puerto es grandioso
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:iconsteve-burg:
steve-burg Sep 14, 2010  Professional Filmographer
Muchas gracias! :D
*** (Yo no habla espaņol, pero he usado un traductor)***
;)
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:iconsteve-burg:
steve-burg Sep 7, 2010  Professional Filmographer
Thanks :D
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:icondasadam:
i love the overall palette here!
the the lighting is great and the sky turned out really nice! you can feel the windy breeze =)
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:iconsteve-burg:
steve-burg Sep 4, 2010  Professional Filmographer
Thanks :) I used some photos for the sky - but I had to tweak them quite a bit to have that "post apocalyptic" desolate look. Also, the sky was a spherical map, so it was made from all sorts of things patched together :lol: !

But the birds don't seem to mind :D
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:icondasadam:
i dont mind either =)

yeah i get the need of the spherical map. im working as a texture and modeling artist right now. i gotta try out some shading and maybe do something like this as well. really great stuff!
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:iconsteve-burg:
steve-burg Sep 4, 2010  Professional Filmographer
Thanks again :)

I was making all the sky textures for this game - and so I tried to get a head start on that while doing the designs - kind of "double duty".

Skies are fun - but a lot of work. But I think the sky is the most important texture in a level - it fills half the screen the whole time, and sets the lighting and mood. So I put in a lot of work on those. I might actually post some of them - the textures. The're kind of cool, even though they look weird with the spherical distortion :lol: !
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