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Arcology: Nightfall by steve-burg Arcology: Nightfall by steve-burg
This is the second in a sequence of images depicting different stages in the Future History of an “Arcology” – a city/habitat contained inside a single immense structure.

What rises must one day fall. While the Arcology stood as a symbol of greatness, it was not without enemies who lurked in the shadows, waiting for an opportunity to strike. Here, the city is about to come under devastating attack.

Heavily armed fighter-bombers streak in low over the coastline on final approach for their first attack run. In the distance, the Arcology slumbers peacefully, unaware of the imminent threat.

This is an exterior view of the same Arcology seen in my piece: “Arcology: Daybreak. The horizontal slice through the dome’s equator is the very same gap shown in that other image. The elliptical opening is the main port for airships and transport to and from the outside world.

This and other images in the sequence were originally created for the book “Concept Design II”, about 6 years ago now…

The entire scene was created in Lightwave 3D, with textures painted in Photoshop. The 3D render was modified in Photoshop to produce the final image.
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:iconmarchly:
Marchly Featured By Owner Oct 7, 2013
Extremely creative work going on here.  The Arcology is interesting with very dramatic detail.  Speaking of dramatic, the composition of the scene itself is great, really evoking tension.  I gotta say even though the Arcology is the main subject of the piece, those fighter-bombers are very creative work.  Not sure if your design lineages are the same, but I imagine elements in the fighter-bomber design from old 1960's-70's era science fiction art mixed with some 1980s-1990s anime mecha influences.  Great scene overall.
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:icontemplar127:
templar127 Featured By Owner Jan 21, 2012
FULL SCALE INVASION!
RUNFORYOURLIVES!!!!
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:iconrazielstarkiller:
razielstarkiller Featured By Owner Jul 31, 2011  Hobbyist General Artist
Stunning both in the breadth of imagination that went into the piece as well as the immediate sense that an immense scene was paused just at the proper second to reveal a crucial point of motion.
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:iconrizarlogic:
RizarLogic Featured By Owner Feb 15, 2011
Cool to see the outside of it! Amazing ship designs.

Added -
Varieties of SF Experience | [link]
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:iconsteve-burg:
steve-burg Featured By Owner Feb 16, 2011  Professional Filmographer
Thanks - and I'm glad you picked up on the fact that the round structure is the city's exterior! I've found many people don't make the connection - I'm not sure what I can do about that (short of presenting an animation that bridges the environments together in a single shot!) Hmmm... now there's an idea :lightbulb:
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:iconperiphery830:
Periphery830 Featured By Owner Nov 28, 2010
this is so detailed! it could be a screen shot from a film! bravo
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:iconsoulslayer317:
Soulslayer317 Featured By Owner Nov 7, 2010
awsome!!
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:iconsteve-burg:
steve-burg Featured By Owner Nov 7, 2010  Professional Filmographer
Thanks! :)
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:iconsoulslayer317:
Soulslayer317 Featured By Owner Nov 7, 2010
ur welcome
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:iconerikshoemaker:
ErikShoemaker Featured By Owner Oct 11, 2010  Hobbyist Digital Artist
wow amazing!
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:icontim-greenan:
Tim-Greenan Featured By Owner Sep 27, 2010
Has a real sense of something from the far distant future
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:iconsteve-burg:
steve-burg Featured By Owner Sep 27, 2010  Professional Filmographer
Thanks very much! That's the feeling I was hoping to get to :D
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:iconkheng:
kheng Featured By Owner Sep 22, 2010  Hobbyist Digital Artist
I love the sense of scale. Actually just the other day i was talking to a friend and she said she remembered arcologies from sim city 2000 because i was googling it for one of my architectural study units =p
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:iconsteve-burg:
steve-burg Featured By Owner Sep 22, 2010  Professional Filmographer
Thanks :)!
I've not seen Sim City - but I'm curious what their arcologies looked like. I think the term goes back to the early 20th century (the 1930s?) but it's still not widely used. It's an interesting concept - perfect for sci-fi scenarios :D
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:iconkheng:
kheng Featured By Owner Sep 22, 2010  Hobbyist Digital Artist
hm these are the designs for the simcity arcos:
[link]

This is one of the videos i saw about a concept for a new orlean arco
[link]
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:iconsteve-burg:
steve-burg Featured By Owner Sep 22, 2010  Professional Filmographer
Thanks for the links :)
I think mine might be unusually large :lol: ! 100% on purpose, of course... ;)
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:iconregulus36:
Regulus36 Featured By Owner Sep 18, 2010  Professional General Artist
Wow!! I don't know what else to say - I come back from vacation and i'm greeted with this - amazing! :D
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:iconsteve-burg:
steve-burg Featured By Owner Sep 18, 2010  Professional Filmographer
Thanks - and I hope you had a great vacation. I'm envious ;)
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:iconregulus36:
Regulus36 Featured By Owner Sep 18, 2010  Professional General Artist
It was lots of fun - have a look at the panoramas i just posted ;) funny too since the battery died on me about 2 minutes after taking them!
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:iconsteve-burg:
steve-burg Featured By Owner Sep 19, 2010  Professional Filmographer
I will have a look :)
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:iconsevenofeleven:
sevenofeleven Featured By Owner Sep 16, 2010
Looks great.

If I am not being too nosy, can you explain a bit what you did for postwork on the photoshop side? Am collecting info on how to make 3d pictures look less rendered.
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:iconsteve-burg:
steve-burg Featured By Owner Sep 16, 2010  Professional Filmographer
No problem. Usually, I do a lot of tests at lower resolution to tweak the lighting. What I try to do is get the render as close as I can to what I want the image to look like. In Photoshop, I add various adjustment layers to fine tune the contrast (which is usually a little bit flat to start off with). I find that a desaturated copy of the image used with the "Overlay" mode can go a long way toward taking "the 3D curse" out of the image. I also isolate parts of the image using Select Color Range, to affect just those portions of the image (in this case, the reddish areas).
Some careful use of Gaussian Blur can also help - at sub-pixel scale (like 0.4 pixels or so). There's really no formula, I usually try a bunch of things until something hits the right feel :)
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:iconsevenofeleven:
sevenofeleven Featured By Owner Sep 17, 2010
Thanks for the tips, I have see stuff in which the person breaks the scene into pieces and
puts them together in photoshop. I do not want to go that way yet.

Another problem is once I finish a picture unless I really concentrate, I would just post it and move on.
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:iconsteve-burg:
steve-burg Featured By Owner Sep 17, 2010  Professional Filmographer
The only reason I break scenes apart is because of memory, or wanting to have flexibility to change things later. This was going to be printed full page in a book, so I invested more time into it than I usually do.

I know what you mean about post it and move on - I do that quite often, it's hard to resist the impulse :) !
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:icondlax1:
dlax1 Featured By Owner Sep 16, 2010
Good one... I really enjoy all your stuff... cool work, Steve!
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:iconsteve-burg:
steve-burg Featured By Owner Sep 16, 2010  Professional Filmographer
Thanks so much - I appreciate it :D !
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:icondlax1:
dlax1 Featured By Owner Sep 16, 2010
Welcome! ^^
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:iconsteve-burg:
steve-burg Featured By Owner Sep 16, 2010  Professional Filmographer
:D
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:iconpyrosity:
Pyrosity Featured By Owner Sep 15, 2010  Professional Digital Artist
Those flyers almost remind me of the Minbari from Babylon 5, not sure why though. Love their shape, streamlined yet functional looking; they don't look like space eggs, they have harsh, aggressive lines to compliment the curve of the hull.

The colors are also lovely, and the navy blue of the flyer's hulls matches their warm exhaust very nicely. I like that though there are many flyer silhouettes here, they are arranged and shown in a way that emphasizes them in order of importance well.

The large structure in the background is a bit hard to read at first; I thought it was at a different orientation until I looked again.
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:iconsteve-burg:
steve-burg Featured By Owner Sep 15, 2010  Professional Filmographer
I forgot to add that as usual I really enjoyed reading your comments - very detailed and thoughtful! I greatly appreciate it :)
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:iconsteve-burg:
steve-burg Featured By Owner Sep 15, 2010  Professional Filmographer
Minbari - I can't say I would have made the connection but it's definitely interesting to consider it :)
I imagine they are human craft from some rival nation to the dome city.

BTW the huge dome is an exterior view of this [link]

This is part of a series showing various stages in the life of this city, which is the "Arcology" of the title. Both these views (and also the ones I'll be posting in the very near future) are made with the same model. For the interior shot (the link) I just positioned the camera up in the equatorial gap running around the dome and positioned more detailed models of the buildings :)

I sometimes indulge in an idea that encompasses several images under an overall concept or storyline - and this is an example of that.
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:icontamaranorbust:
tamaranorbust Featured By Owner Sep 15, 2010
Very cool
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:iconsteve-burg:
steve-burg Featured By Owner Sep 15, 2010  Professional Filmographer
Thanks - and I'll have to check out your blog :D
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:icontamaranorbust:
tamaranorbust Featured By Owner Sep 16, 2010
Please do!
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:iconramzakirk:
ramzakirk Featured By Owner Sep 14, 2010
impresionante trabajo el sentido de escala de la inmensa nave es fabuloso.
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:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
¡Gracias! Adoro crear escenas con escala inmensa :dance:
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:iconmegawarcat:
Megawarcat Featured By Owner Sep 14, 2010
Seriously, you should follow up on those ships ( i call them 'wasps'). I would love to see some concept sketches and stuff. They are your own idea correct?
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:iconsteve-burg:
steve-burg Featured By Owner Sep 15, 2010  Professional Filmographer
Any sketches for those are long gone, I'm afraid :) I called them "Ice-9 Fighters" after Kurt Vonnegut's writings - but that's kind of nonsensical :lol:
They are entirely mine, yes ;)
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:iconmodalmechanica:
ModalMechanica Featured By Owner Sep 14, 2010
Thats definitly massive
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:iconsteve-burg:
steve-burg Featured By Owner Sep 15, 2010  Professional Filmographer
Thanks - and it certainly is. That dome is about 40 miles across :D
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:iconmodalmechanica:
ModalMechanica Featured By Owner Sep 15, 2010
fuuu, how the hell'd they build that one? xD
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:iconeruantien-fett:
Eruantien-Fett Featured By Owner Sep 14, 2010
The grills over the propulsion is an interesting concept; seems it'd be sacrificing a little speed for moderate stealth. It'd get hot between the exhaust and the grill though...
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:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
It would indeed! Though I was trying to imply a technology so removed from present day that it's fundamentally different. I'm no engineer, but maybe it's "laser catalyzed micro-fusion", "quantum probability coherence" or something even more exotic :D

Sooner or later, all the stuff we use today will hit a plateau, and become obsolete - kind of like Roman galleons used rowing slaves as propulsion. It's been a while since we've seen that :lol:
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:iconchristoefour:
christoefour Featured By Owner Sep 14, 2010  Professional Digital Artist
Aaaaaaaaaand, I'm going to look into lightwave now.

Amazing work, Steve.
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:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
It's a good software. But I think you can achieve a similar result with any of the more full-featured apps. 3D apps are just "interface" - all of them are doing the same thing, using the same algorithms...

The main thing is knowing the tools, so you move beyond struggling to figure out software and into the realm of just making the art ;)
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:iconrazorx06:
RazorX06 Featured By Owner Sep 14, 2010
these sci-fi ones are fantastic
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:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
Thank you - I'm glad you enjoy them :)
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:iconroy2059:
Roy2059 Featured By Owner Sep 14, 2010  Student Digital Artist
wow I really love the ships, look real futuristic alien ships, Awsome img :+fav: :D
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:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
Thanks - I appreciate it very much :D !!!
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:iconangelitoon:
angelitoon Featured By Owner Sep 14, 2010  Professional Digital Artist
Oh god!
far you go?
Again a concept that we must not forget ??????
You'll have to start doing tutorials to understand how you can get to debug both the idea of conceptual art of SciFi ...
There can be many good ideas in one head!
You have not been proposed yet, in GNOMON WORKSHOP, to edit a dvd with your work and your experience ?????

INSTANT FAV !!!!!!!!!!!!!!!!!!!!!!!
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