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December 21, 2011
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Main Street by steve-burg Main Street by steve-burg
Another 3D environment in-progress. The building need some more damage - this, I know! :D

The architecture is inspired by Soviet futurist architectural style.

The vehicle is my trusty "stand-in" that appears in several of my other images - mainly because it's "camera ready" and the quad steering is all rigged. :)
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:iconhera-of-stockholm:
Awesome stuff! I love how everything is monocrone save for the vehicle
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:iconsteve-burg:
steve-burg Feb 29, 2012  Professional Filmographer
Thank you! :)
I guess it's a world covered in ash... maybe after a major volcanic eruption :D
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:iconsteve-burg:
steve-burg Jan 13, 2012  Professional Filmographer
Thanks - I'm glad you like it :)
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:iconstorm-bunny:
storm-bunny Jan 5, 2012  Student Digital Artist
Looks great. Very Atmospheric :)
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:iconsteve-burg:
steve-burg Jan 8, 2012  Professional Filmographer
Thanks very much :D
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:iconcardinal-omega:
Steve why this vehicle like a GDI Pitbull?
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:iconsteve-burg:
steve-burg Dec 29, 2011  Professional Filmographer
I guess maybe vehicles I design have a similar style? I am not as aware of it as some people.
This vehicle has a long history; it first showed up in a book about 12 years ago, and it's kind of my "default" vehicle I often use for scale Actually, I have a group of 6-8 vehicles that I will quickly throw into a scene, rather than develop a new one each time I do an illustration. It's quite possible maybe I patterned the GDI vehicle after this one somewhat.

The thing to remember is I have designed many vehicles and environments for many different projects, & that was the reason I was hired at EA. I try not to deliberately recycle ideas, but artists often have a style that other people come to identify and that style can touch many different projects over time. :)

The GDI pitbull was actually designed for "Tiberium" but had a different name. You can see a view of it here: [link]
C&C adopted some of the "Tiberium" designs so the universe would be more consistent, and I worked on C&C RTS game for about 6 months while I was at EA.
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