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October 2, 2010
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Passing the Giant by steve-burg Passing the Giant by steve-burg
This image was a "collage" made of various render tests I had lying around on my hard drive in summer of 2009.

The spaceships are the same model shown in the piece "Ark W.I.P. 01" [link] so I won't reiterate the background on the ship and its design here.

The planet is a 3D model, as are the small moons. For the gas giant I modified the 4K Jupiter texture I located on the Celestia Motherlode website [link] The moon textures are a mix of procedural noise and some grunge maps I've had since the last Ice Age or so ;)

The shadow cast on the planet by one of the moons is "real" (well, at least it's ray-traced). I'm quite happy about that - it was really a pain to position the moon to cast its shadow AND be in the shot at the same time!

All 3D elements modeled and rendered in Lightwave 3D, image slapped together in Photoshop :D
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:iconzaku1986:
zaku1986 Featured By Owner Oct 25, 2011  Hobbyist Traditional Artist
Superb work!
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:iconsteve-burg:
steve-burg Featured By Owner Oct 25, 2011  Professional Filmographer
Thanks! :)
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:iconyavier:
Yavier Featured By Owner Oct 7, 2010
Very nice.
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:iconsteve-burg:
steve-burg Featured By Owner Oct 7, 2010  Professional Filmographer
Thanks :D
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:icondaisukekuroneko:
daisukekuroneko Featured By Owner Oct 4, 2010  Hobbyist General Artist
oh its so beautiful...
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:iconsteve-burg:
steve-burg Featured By Owner Oct 4, 2010  Professional Filmographer
Thanks so much my dear friend :)
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:icondaisukekuroneko:
daisukekuroneko Featured By Owner Oct 4, 2010  Hobbyist General Artist
its my pleasure, really :nod:
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:iconregulus36:
Regulus36 Featured By Owner Oct 3, 2010  Professional General Artist
Very cool all around, love the texture of the moons - been learning procedural textures myself, they can be flat out amazing sometimes :D

OK one little nitpick since i'm a stickler for realism :lol: - the nearby moon and spaceships are backlit, but nothing else in the scene is
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:iconsteve-burg:
steve-burg Featured By Owner Oct 3, 2010  Professional Filmographer
I think the lighting mismatch is due to this being a "paste-up" job. I didn't render anything specifically for the scene, and I'm pretty sure that in moving elements around I wreaked havoc with any semblance of consistent lighting :D
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:iconregulus36:
Regulus36 Featured By Owner Oct 3, 2010  Professional General Artist
Hehe, yeah that happens - it's a pain sometimes to go back and rerender something over and over if you keep moving it in the scene :D
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