When I worked on the game "Tiberium" (discussed elsewhere in the gallery) one of the many ideas that came up and was later abandoned was that of a tremendous structure bridging the Straight of Gibraltar from Spain clear across to North Africa.
A few months ago, I decided to try and create my own version of this concept in 3D. I secured satellite images of the terrain, painted a displacement texture, and created the landscape in true scale.
I then blocked in the colossal structure, taking some inspiration from the Three Gorges Dam in China.
In these views, the 3D scene is still missing a lot of detail, however it's developed enough to get an overall sense of the environment. One of these days, I hope to dive back in and fully detail an area for a particular camera view.
Of course, looking around at various angles is exactly what these two views represent. Before I could pick my "hero shot" and pour on the detail, I became swamped with work. So what you see here is exactly how I left it...
I keep forgetting this part!
***The scene was modeled and rendered using Lightwave 3D version 9.6. Textures were painted in Photoshop CS3 by yours truly, except for the sky which incorporates an image from CGTextures [link]