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September 11, 2010
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The Great Sea Wall by steve-burg The Great Sea Wall by steve-burg
When I worked on the game "Tiberium" (discussed elsewhere in the gallery) one of the many ideas that came up and was later abandoned was that of a tremendous structure bridging the Straight of Gibraltar from Spain clear across to North Africa.

A few months ago, I decided to try and create my own version of this concept in 3D. I secured satellite images of the terrain, painted a displacement texture, and created the landscape in true scale.

I then blocked in the colossal structure, taking some inspiration from the Three Gorges Dam in China.

In these views, the 3D scene is still missing a lot of detail, however it's developed enough to get an overall sense of the environment. One of these days, I hope to dive back in and fully detail an area for a particular camera view.

Of course, looking around at various angles is exactly what these two views represent. Before I could pick my "hero shot" and pour on the detail, I became swamped with work. So what you see here is exactly how I left it... :D

:doh: I keep forgetting this part!

***The scene was modeled and rendered using Lightwave 3D version 9.6. Textures were painted in Photoshop CS3 by yours truly, except for the sky which incorporates an image from CGTextures [link] ***
Add a Comment:
 
:iconwisky-08:
Wisky-08 Featured By Owner Jul 17, 2013
What else you got on Tiberium?
Reply
:icongiromcalica:
GiromCalica Featured By Owner May 31, 2013  Hobbyist General Artist
I swear, these gibberish people might take over the world.
Reply
:iconrealnoesis:
realnoesis Featured By Owner Apr 22, 2013
nice!
Reply
:icongameeliter:
GameEliter Featured By Owner Nov 1, 2012  Student Digital Artist
amasing work
Reply
:icontlrhstn5:
tlrhstn5 Featured By Owner Oct 20, 2012
This is so awesome and realistic looking. It kind of resembles the landscapes I personally stylistically and I rarely see that in renditions of futuristic landscapes
Reply
:iconbitterella:
bitterella Featured By Owner Sep 6, 2012
Cool concept. I'd like to see a bird's eye view when you've completed it, ala Google maps.. :-)
Reply
:iconhaseoyashimora:
HaseoYashimora Featured By Owner Oct 8, 2010  Hobbyist Writer
Reply
:iconcardinal-omega:
Cardinal-Omega Featured By Owner Oct 3, 2010
GDI's Starport... I hate them! GDI is tottaly bullsh*t!! They are rich fat pigs...
Reply
:iconsteve-burg:
steve-burg Featured By Owner Oct 3, 2010  Professional Filmographer
Haha!!! It seems like they must be :lol:
Reply
:iconelvissalaris:
elvissalaris Featured By Owner Sep 29, 2010  Professional General Artist
Looking at the year (2100) and the environment this has to be in the Anno2112 group! do you think a similar construction can be far from reality in a hundred years? Looks like something possible to build, ok my imagination went far away. Love it
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:iconsteve-burg:
steve-burg Featured By Owner Sep 29, 2010  Professional Filmographer
Thanks - and I think you now have it in the group :D
Reply
:icondoublecrash:
Doublecrash Featured By Owner Sep 15, 2010
Striking image!

I have a soft spot for this kind of sci-fi imagery.
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 17, 2010  Professional Filmographer
Thanks - I've always liked colossal scale structures, and it's fun to make these kinds of images :)
Reply
:iconbryandesign:
BryanDesign Featured By Owner Sep 14, 2010  Professional Interface Designer
Looks more like one of the dykes in Holland in the distant future :D
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
It certainly does - or New Orleans, if it keeps sinking :D
Reply
:iconsupersprayer:
SuperSprayer Featured By Owner Sep 14, 2010   General Artist
The ocean and land needs a bit more work in my opinion but the buildings and every thing else look sick as!
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
It's true - they either need a lot of 3D detail or (maybe more sane) to put some care in with Photoshop :D !
Reply
:iconsupersprayer:
SuperSprayer Featured By Owner Sep 14, 2010   General Artist
yeah something like that
still its an amazing image
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
Thank you - I always wish there was more time to put into these things - but one day, who knows?
:)
Reply
:iconqauz:
QAuZ Featured By Owner Sep 13, 2010
This has been featured [link]
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 14, 2010  Professional Filmographer
Wow! Thank you again :dance: !
Reply
:iconqauz:
QAuZ Featured By Owner Sep 14, 2010
You're welcome :)
Reply
:icongiar3579:
Giar3579 Featured By Owner Sep 12, 2010  Student Digital Artist
Awesome work ;)
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Thank you :)
Reply
:icongiar3579:
Giar3579 Featured By Owner Sep 12, 2010  Student Digital Artist
Welcome ;)
Reply
:iconangelitoon:
angelitoon Featured By Owner Sep 12, 2010  Professional Digital Artist
WOW! I love it!
Again. A new change of registration.
Science fiction from non-military point of view, perhaps?
The evolution of our own civilization ....
That good work. :)
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
:D Glad you like!
Reply
:iconangelitoon:
angelitoon Featured By Owner Sep 12, 2010  Professional Digital Artist
As no vat to like. is difficult to happen. :)
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
:)
Reply
:iconlycan-rising:
lycan-rising Featured By Owner Sep 12, 2010  Hobbyist Writer
insane picture, brilliant modelling and textures.
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Thanks :)

I do love "preposterous scale" :lol: !
Reply
:iconlycan-rising:
lycan-rising Featured By Owner Sep 13, 2010  Hobbyist Writer
not complaining Xd it's great.
Reply
:icongeneralzadrek:
GeneralZadrek Featured By Owner Sep 12, 2010
...But wouldn't this structure completely cut the Mediterranean Sea from the Atlantic Ocean? I don't the think the Italians liked that.
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
A very good point :D

Whatever political/economic/environmental factors would lead to the creation of such a monstrosity would no doubt be quite extreme. Imagine the cost of something like this!

It might have been constructed to prevent flooding of cities along the Mediterranean, due to a change in the Atlantic sea level.There can be passages through the structure, like the Panama Canal :)

The concept of a "Gibraltar Dam" has appeared in various sci-fi books, but when it was considered for the "Tiberium" game, the Mediterranean Ocean had been consumed. The huge facility was the "last line of defense" in an effort to contain the spread of the alien contagion.

(The name "Tiberium" stems from the Tiber River, where the crystal first appeared on earth.)

Under those circumstances, I'm afraid Italy has not survived :(
This is actually supposed to be Italy:
[link]
[link]
Reply
:iconwisky-08:
Wisky-08 Featured By Owner Jul 17, 2013
Yeah protect Earth last water source?
Reply
:icongeneralzadrek:
GeneralZadrek Featured By Owner Sep 12, 2010
Darn. Berlusconi is going to get mad because of this!
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Oh no! But mankind did everything in their power to prevent this catastrophe! ;)
Reply
:iconchristoefour:
christoefour Featured By Owner Sep 12, 2010  Professional Digital Artist
This is great. Has an almost air carrier feel to the design. Love it!
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Thanks :D

It is a multipurpose facility - and serving as an air base is one of the functions it serves. It turns out to be as large as some of earth's biggest cities, so there's plenty of room for all kinds of activities :D
Reply
:iconwrshredder:
wrshredder Featured By Owner Sep 12, 2010  Professional Digital Artist
Hey this is truly awesome! I love this kind of epic structures, and its also nice to meet fellow Lightwaver too =)
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Thanks :)

I learned Lightwave a long time ago, and I continue to use it to do concept work. I've never quite understood why it's not more widely used, especially after having learned a number of other apps :confused:
Reply
:iconwrshredder:
wrshredder Featured By Owner Sep 12, 2010  Professional Digital Artist
I started to use LW cos we use it in school, its all around
nice program, but has some little flaws as any program.
Cant wait for LW10, VPR and all the other nice additions =)
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
I actually had some communication with Newtek, and gave them my 2 cent on some features they really need. Hopefully some of that will be addressed in LW10 - we'll see :)

I actually use Modo to make UVs and bake textures - hopefully LW will implement some similar capabilities (you can do it now, but not as easily). Certainly if they want to be considered for game development, they need a fully capable UV editor with its own interface - among other things.

But I still love using LW :D
Reply
:iconwrshredder:
wrshredder Featured By Owner Sep 12, 2010  Professional Digital Artist
nice :P
Im actually doing some work with uv:s right
now, and i must admit its pretty frustrating :D
Ok, im just a beginner in the field of uv-mapping
but it still feels like theres something wrong
with the whole thing..

We also have Blender in our school but it just
feels weird after getting used to LW. I like
the idea of the game-engine thou..
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Once you get used to using UVs, it's hard to go back! It gives you complete control over the application of textures :)

It's an important aspect of 3D production that LW neglected for a long time. Since all game engines require UVs it's turned out to be a very costly oversight on their part - to not have a dedicated interface and tool set for UV editing.
Reply
:iconwrshredder:
wrshredder Featured By Owner Sep 12, 2010  Professional Digital Artist
Yep, the uv/modeling work im doing is going
to be used in a mining simulator and it only
accepts uv-maps so i just have to learn how to do
them properly.

I know.. its just impossible to texture more
complex models with just "cubic" "planar" or whatever-mapping..
The hardest part for me is to succesfully unwrap
a model so it remains simple, i usually end up with just
lots of pieces and texturing those is just frustrating. And then
the model is filled with visible texture edges.. oh man, i have
so much to learn.. :D
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 12, 2010  Professional Filmographer
Try Modo. You can select the edges you want, and it unwraps the model really nicely :bounce:

Also - in case you need to stay in LW (since Modo doesn't just fall from a tree, it's expensive) I found that you can get a similar result by slicing the model into parts.

Un-welding and then re-merging all vertices also clears up a lot of the discontinuous verts (those annoying little red points in the UV wind).

LW does allow UV editing - but it needs to be improved.
Reply
(1 Reply)
:iconrob-caswell:
Rob-Caswell Featured By Owner Sep 11, 2010  Professional General Artist
Too bad the ST:TMP Directoriffic Edition couldn't have found some ways to expand on the story in the novel and show their version of this structure. I guess damming off Gibraltar is one of those sci-fi ideas that keeps popping up again and again :) However this is the first time I've seen someone try to visualize it, so kudos! :D Are those towers "airship docks"?
Reply
:iconsteve-burg:
steve-burg Featured By Owner Sep 11, 2010  Professional Filmographer
Those towers are indeed airship docks :D

I don't remember the idea of this dam in the ST:TMP novel - though it's been quite some time since I read it. I don't recall how this idea came up (it wasn't me) but I remember it grabbed hold of my imagination.

Small surprise that Gene Roddenberry dropped it into his book decades ago; he certainly did come up with an idea or two, it's safe to venture :D
Reply
:iconrob-caswell:
Rob-Caswell Featured By Owner Sep 12, 2010  Professional General Artist
I'm not sure the notion was a Roddenberry original, but it was the first time I'd run across the concept back then. I guess that's why it stood out in my memory. It was one of those rare visions we had at the time of what Roddenberry's Earth looked like.
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