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October 1, 2010
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:iconsteve-burg:
This is another view of the ruined city shown in "The Silent Streets" [link]

I consider this a work-in-progress. This environment was made in fall of 2008 - but I hope to get back to it one of these days since there are many things I still want to add to the environment. Hopefully I'll get to finish this (and a lot of other things too) before the real "Apocalypse" hits :D

The foreground ridge of volcanic rock is retouched with a bit of painting and some photos of lava rock I took years ago on the island of Hawaii.

The sky is a texture from CG Textures (which I've noticed only allows linking to the main site, not a specific image)
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:iconsteve-burg:
*steve-burg Jan 13, 2012  Professional Filmographer
Thanks :)

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my gallery [link] my Vimeo page [link] :meditation:
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:iconbroadshore:
~Broadshore Oct 11, 2010  Hobbyist Digital Artist
Wonderful work Steve!!!!

Yeh, I hate that about CG Textures too... Great work my friend!

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When Dreamers dare their dreams. Let them dare the Unknown.
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:iconsevenofeleven:
Reminds me of Fallout 3.

If it says what you want, maybe its done?
If you add too much stuff, you can lose what you were saying.

Looks great.

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I remember when I really was into nostalgia.
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:iconwrshredder:
~wrshredder Oct 2, 2010  Professional Digital Artist
Do you use distance fog / ground fog or how you do that misty feeling in your works..?

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[link] <-- my environment art blog
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:iconsteve-burg:
*steve-burg Oct 2, 2010  Professional Filmographer
I use some fog, but I also render out a depth pass (black geometry, white fog) and use it to mask some extra glows and things I put in using Photoshop. (Basically, I make a custom Z-buffer)

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my gallery [link] my Vimeo page [link] :meditation:
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:iconwrshredder:
~wrshredder Oct 2, 2010  Professional Digital Artist
How do you render different passes in lightwave, like depth pass?
I've never gotten in to that although i would like to learn it..

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[link] <-- my environment art blog
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:iconsteve-burg:
*steve-burg Oct 3, 2010  Professional Filmographer
I don't do much of that. The phony Z Buffer I make is based on the fog settings, which give me a lot of control over the effect. The last time I tried outputting frame buffers they were not anti-aliased - which of course makes them not terribly useful. (I understand this problem has been fixed)

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my gallery [link] my Vimeo page [link] :meditation:
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:iconarmandacyd:
*Armandacyd Oct 2, 2010  Hobbyist General Artist
Awesome again!!! Really amazing!!!!! :iconyaayplz:

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:brainless:Undercover Mosque :dead:Christmas in Eurabia :skullbones:Warning about Islamization
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